Academy Manufactor + Krark-Clan Ironworks + Pippin, Warden of Isengard + Umbral Mantle
Mana needed: {1}
BG identity
Commander legal
The 4 combo pieces
What must be in place
Pippin does not have summoning sickness.
Umbral Mantle attached to Pippin.
How to execute it
- Activate Pippin's first ability by paying {1} and tapping it, creating two Food, two Clue and two Treasure artifact tokens.
- Activate Krark-Clan Ironworks twice by sacrificing two of the tokens, adding {C}{C}{C}{C}.
- Activate Pippin by paying {3} and untapping it, giving it +2/+2 until end of turn.
- Repeat.
What the combo produces
- Infinite card draw
- Infinite Clue tokens
- Infinite colored mana
- Infinite colorless mana
- Infinite draw triggers
- Infinite Food tokens
- Infinite lifegain
- Infinite lifegain triggers
- Infinite Treasure tokens
- Infinite untap of creatures you control
- Infinitely large creature until end of turn