Runaway Steam-Kin + Samut, the Driving Force + Seething Anger
Mana needed: {R}{R}{R} minus {R} for each +1/+1 counter on Runaway Steam-Kin
RGW identity
Commander legal
The 3 combo pieces
What must be in place
Your speed is at least 3.
How to execute it
- If Runaway Steam-Kin has at least three +1/+1 counters on it, activate Runaway Steam-Kin by removing three +1/+1 counters from it, adding {R}{R}{R}.
- Cast Seething Anger with buyback by paying {R}.
- Runaway Steam-Kin triggers, putting a +1/+1 counter on it.
- Resolve Seething Anger.
- Repeat.
What the combo produces
- Infinite magecraft triggers
- Infinite storm count
- Infinitely powerful creatures you control until end of turn