Final Fortune + Spellbinder + Sundial of the Infinite
Mana needed: {1} EACH EXTRA TURN
R identity
Commander legal
The 3 combo pieces
What must be in place
Spellbinder attached to a creature that can attack this turn and that cannot be blocked by an opponent.
How to execute it
- Deal combat damage to a player with the equipped creature.
- Spellbinder's second ability triggers, allowing you to cast a copy of Final Fortune without paying its mana cost.
- The Final Fortune copy resolves, causing you to take an extra turn after this one and creating a delayed triggered ability that will cause you to lose the game at the end of that turn.
- Repeat steps 1 to 3 on your next extra turn.
- At the beginning of your end step, a delayed triggered ability from Final Fortune triggers.
- In response, activate Sundial of the Infinite by paying {1} and tapping it, exiling that ability and ending the turn.
- Repeat from step 4 each turn.
What the combo produces
- Infinite turns
- Lock