Final Fortune + Spellbinder + Sundial of the Infinite

Mana needed: {1} EACH EXTRA TURN

R identity

Commander legal

The 3 combo pieces

What must be in place

Spellbinder attached to a creature that can attack this turn and that cannot be blocked by an opponent.

How to execute it

  1. Deal combat damage to a player with the equipped creature.
  2. Spellbinder's second ability triggers, allowing you to cast a copy of Final Fortune without paying its mana cost.
  3. The Final Fortune copy resolves, causing you to take an extra turn after this one and creating a delayed triggered ability that will cause you to lose the game at the end of that turn.
  4. Repeat steps 1 to 3 on your next extra turn.
  5. At the beginning of your end step, a delayed triggered ability from Final Fortune triggers.
  6. In response, activate Sundial of the Infinite by paying {1} and tapping it, exiling that ability and ending the turn.
  7. Repeat from step 4 each turn.

What the combo produces