Day's Undoing + Final Fortune + Magar of the Magic Strings
Mana needed: {2}{B}{B}{R}{R}{R}{R}
UBR identity
Commander legal
The 3 combo pieces
What must be in place
An opponent cannot block creatures you control.
How to execute it
- Cast Final Fortune by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Activate Magar by paying {1}{B}{R}, noting Final Fortune and putting it face down on the battlefield as a 3/3 creature.
- Activate Magar by paying {1}{B}{R}, noting Day's Undoing and putting it face down on the battlefield as a 3/3 creature.
- During your next turn, deal combat damage to an opponent using the face down creatures that have Final Fortune and Day's Undoing noted. The creatures trigger.
- Resolve the first trigger, casting a copy of Final Fortune without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Resolve the second trigger, casting a copy of Day's Undoing without paying its mana cost. Resolve the copy, causing you to end the turn. This will prevent the Final Fortune trigger from causing you to lose the game.
- Repeat from step 3.
What the combo produces
- Infinite turns
- Lock