Aurelia, the Warleader + Inspirit, Flagship Vessel + Magistrate's Scepter
URW identity
Commander legal
The 3 combo pieces
What must be in place
An opponent cannot block and kill Aurelia.
Inspirit has one or more charge counters on it.
How to execute it
- At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
- Declare Aurelia as an attacker, triggering its ability, causing you to untap all creatures you control and to get an additional combat phase after this one.
- Move to your second combat phase. At the beginning of the combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
What the combo produces
- Infinite turns
- Lock