Aurelia, the Warleader + Inspirit, Flagship Vessel + Magistrate's Scepter

URW identity

Commander legal

The 3 combo pieces

What must be in place

An opponent cannot block and kill Aurelia.
Inspirit has one or more charge counters on it.

How to execute it

  1. At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
  2. Declare Aurelia as an attacker, triggering its ability, causing you to untap all creatures you control and to get an additional combat phase after this one.
  3. Move to your second combat phase. At the beginning of the combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
  4. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  5. Repeat each turn.

What the combo produces