Prognostic Sphinx + Sage of Hours + The Ten Rings + Wizard Class

U identity

Commander legal

The 4 combo pieces

How to execute it

  1. If you have six or more cards in hand, activate Prognostic Sphinx by discarding a card.
  2. Repeat step 1 until you have five or fewer cards in hand.
  3. At the beginning of your end step, The Ten Rings triggers, causing you to draw cards until you have ten cards in your hand.
  4. Wizard Class triggers for each card drawn, putting that many +1/+1 counters on Sage of Hours.
  5. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  6. Repeat each turn.

What the combo produces