Avenger of Zendikar + Craterhoof Behemoth + Maelstrom Wanderer + y 2 más
Maná necesario: {6}{U}{R}{G}{G}, plus commander tax if applicable
Identidad GUR
Legal en Commander
Las 5 piezas del combo
- Avenger of Zendikar
- Craterhoof Behemoth
- Maelstrom Wanderer
- Momir Vig, Simic Visionary
- Thicket Elemental
Lo que debe estar en juego
You control at least seven lands.
Cómo ejecutarlo
- Cast Maelstrom Wanderer by paying {5}{G}{U}{R}, plus commander tax if applicable.
- This triggers both of Maelstrom Wanderer's cascade abilities and both of Momir Vig's abilities.
- Resolve Momir Vig's first ability, search your library for Avenger of Zendikar and putting it on top of your library.
- Resolve one of Maelstrom Wanderer's cascade abilities, exiling Avenger of Zendikar from your library and casting it without paying its mana cost.
- Momir Vig's first ability triggers again, causing you to search your library for Thicket Elemental and put it on top of your library.
- Avenger of Zendikar enters the battlefield, triggering itself, creating a 0/1 Plant creature token for each land you control.
- Resolve the remaining cascade trigger, exiling Thicket Elemental from your library and casting it without paying its mana cost, choosing to pay an additional {1}{G} for its kicker cost.
- Momir Vig's first ability triggers again, causing you to search your library for Craterhoof Behemoth and put it on top of your library.
- Thicket Elemental enters the battlefield, triggering itself, revealing Craterhoof Behemoth and putting it onto the battlefield.
- When Craterhoof Behemoth enters the battlefield, it triggers itself, giving creatures you control trample and +X/+X until end of turn, where X is the number of creatures you control.
- Resolve Momir Vig's final trigger from step 2, revealing the top card of your library and putting it into your hand if it is a creature card.
- Maelstrom Wanderer enters the battlefield.
- You may attack with all of your creatures since they are granted haste by Maelstrom Wanderer.
Lo que produce el combo
- Near-infinitely large creatures until end of turn