Bruce Banner // The Incredible Hulk + Fire Nation Palace + Walking Ballista
Maná necesario: {1}{R}
Identidad GUR
Legal en Commander
Las 3 piezas del combo
Cómo ejecutarlo
- Activate Fire Nation Palace's second ability by paying {1}{R} and tapping it, giving The Incredible Hulk firebending 4 until end of turn.
- Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding {R}{R}{R}{R}.
- Holding priority, activate Walking Ballista's first ability by paying {4}, putting a +1/+1 counter on it.
- Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to The Incredible Hulk.
- The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
- Repeat from step 2 each combat phase.
Lo que produce el combo
- Contadores +1/+1 infinitos sobre una criatura
- Fases de combate infinitas