Ashling, Flame Dancer + Valley Floodcaller + Worldfire

Mana needed: {6}{R}{R}{R} plus enough mana to cast the additional instant or sorcery

UR identity

Commander legal

The 3 combo pieces

What must be in place

You have not triggered Ashling's ability this turn.
You have another instant or sorcery spell in hand.
Your deck size is at least 2.

How to execute it

  1. Cast an instant or sorcery spell by paying its mana cost, triggering Ashling.
  2. Holding priority, cast Worldfire by paying {6}{R}{R}{R}.
  3. Ashling triggers, causing you to rummage.
  4. Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
  5. Resolve the Ashling trigger from step 1, dealling 2 damage to each opponent.
  6. Each opponent loses the game as a state-based action due to having less than 0 life.

What the combo produces