Ganax, Astral Hunter + Goro-Goro, Disciple of Ryusei + Mana Echoes + Miirym, Sentinel Wyrm
Mana needed: {6}{R}
GUR identity
Commander legal
The 4 combo pieces
What must be in place
You control a modified creature that can attack this turn.
How to execute it
- Cast Ganax by paying {4}{R}.
- When Ganax enters the battlefield, it triggers itself, Mana Echoes and Miirym.
- Resolve the Mana Echoes trigger, adding at least {C}{C}.
- Resolve the Ganax trigger, creating a Treasure token.
- Resolve the Miirym trigger, creating a nonlegendary token copy of Ganax.
- When the token Ganax enters the battlefield, it triggers itself, the nontoken Ganax, and Mana Echoes.
- Resolve the Mana Echoes trigger, adding at least {C}{C}{C}.
- Resolve both Ganax triggers, creating two Treasure tokens.
- Move to your combat phase, and declare any modified creature you control as an attacker.
- Holding priority, activate three Treasures by tapping and sacrificing them, adding {1}{R}{R}.
- Activate Goro-Goro's second ability by paying {3}{R}{R}, creating a 5/5 Dragon Spirit creature token with flying.
- When the Dragon Spirit enters the battlefield, it triggers Mana Echoes and both Ganax.
- Resolve the Mana Echoes trigger, adding at least {C}{C}{C}{C}.
- Resolve both Ganax triggers, creating two Treasure tokens.
- Activate the Treasures by tapping and sacrificing them, adding {R}{R}.
- Repeat from step 11.
- Once you have infinite tokens, you may use Goro-Goro's first ability to give them haste.
What the combo produces
- Infinite colorless mana
- Infinite creature tokens with haste
- Infinite ETB