Experiment Kraj + Pili-Pala + Sage of Hours

Maná necesario: {6} each turn

Identidad GU

Legal en Commander

Las 3 piezas del combo

Lo que debe estar en juego

Sage of Hours and Pili-Pala has at least one +1/+1 counter on it.
Experiment Kraj does not have summoning sickness.

Cómo ejecutarlo

  1. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on itself.
  2. Activate Experiment Kraj using Pili-Pala's ability by paying {2} and untapping it, adding {1}.
  3. Repeat from step 2 until Experiment Kraj has five +1/+1 counters.
  4. Activate Experiment Kraj using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  5. Repeat each turn.

Lo que produce el combo