Experiment Kraj + Pili-Pala + Sage of Hours
Maná necesario: {6} each turn
Identidad GU
Legal en Commander
Las 3 piezas del combo
Lo que debe estar en juego
Sage of Hours and Pili-Pala has at least one +1/+1 counter on it.
Experiment Kraj does not have summoning sickness.
Cómo ejecutarlo
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on itself.
- Activate Experiment Kraj using Pili-Pala's ability by paying {2} and untapping it, adding {1}.
- Repeat from step 2 until Experiment Kraj has five +1/+1 counters.
- Activate Experiment Kraj using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
- Repeat each turn.
Lo que produce el combo
- Bloqueo
- Turnos infinitos