Gravitic Punch + Kalamax, the Stormsire + Refuse // Cooperate
Mana needed: {5}{U}{R}
GUR identity
Commander legal
The 3 combo pieces
What must be in place
You have not cast an instant spell this turn.
How to execute it
- Cast Gravitic Punch by paying its mana cost, targeting Kalamax.
- Holding priority, cast Cooperate by paying its aftermath cost, targeting Gravitic Punch.
- Kalamax's first and second abilities trigger.
- Resolve the first ability, creating a copy of Cooperate targeting the original Cooperate.
- Resolve the second ability, putting a +1/+1 counter on Kalamax.
- Resolve the Cooperate copy, creating a copy of Cooperate, targeting the original Cooperate.
- Kalamax's second ability triggers, putting a +1/+1 counter on itself.
- Repeat from step 6 any number of times.
- Once you have an arbitrarily large Kalamax, have the final Cooperate copy target Gravitic Punch. This'll create two copies of Gravitic Punch in addition to the original Gravitic Punch.
- Resolve all Gravitic Punches, dealing infinite damage to each of up to three opponents.
What the combo produces
- Infinite +1/+1 counters on a creature
- Infinite damage
- Infinite magecraft triggers