Bruce Banner // The Incredible Hulk + Fire Nation Turret + Pyrohemia
GUR identity
Commander legal
The 3 combo pieces
How to execute it
- At the beginning of your combat phase, Fire Nation Turret triggers, giving The Incredible Hulk +2/+0 and firebending 2 until end of turn.
- Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding {R}{R}.
- Holding priority, activate Pyrohemia by paying {R}, dealing 1 damage to each creature and player.
- The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
- Repeat each combat phase.
What the combo produces
- Near-infinite +1/+1 counters on a creature
- Near-infinite combat phases
- Near-infinite damage to all players