Ephemerate + The Immortal Weapons + Time Warp
Mana needed: {3}{W}{U}{U} each turn
URW identity
Commander legal
The 3 combo pieces
How to execute it
- Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
- Cast Ephemerate by paying {W}, blinking The Immortal Weapons and exiling Ephemerate.
- When The Immortal Weapons enters, it triggers, returning Time Warp from your graveyard to your hand.
- Move to your next turn. At the beginning of your upkeep, Ephemerate's rebound ability triggers, causing you to cast it from exile without paying its mana cost.
- Resolve Ephemerate, blinking The Immortal Weapons.
- When The Immortal Weapons enters, it triggers, returning Ephemerate from your graveyard to your hand.
- Repeat.
What the combo produces
- Infinite turns
- Lock