Kykar, Zephyr Awakener + The Immortal Weapons + Time Warp
Maná necesario: {3}{U}{U} each turn
Identidad URW
Legal en Commander
Las 3 piezas del combo
Cómo ejecutarlo
- Cast Time Warp by paying its mana cost.
- Kykar triggers, exiling The Immortal Weapons.
- Resolve Time Warp, causing you to take an extra turn after this one.
- At the beginning of your end step, Kykar triggers, returning The Immortal Weapons from exile to the battlefield.
- When The Immortal Weapons enters, it triggers, returning Time Warp from your graveyard to your hand.
- Repeat each turn.
Lo que produce el combo
- Bloqueo
- Turnos infinitos