Chromatic Orrery + Inspiring Refrain + Mind Over Matter + The Tenth Doctor

Mana needed: {1} if Inspiring Refrain is in your hand, or {2} available if it is in exile

UR identity

Commander legal

The 4 combo pieces

What must be in place

Inspiring Refrain in hand or in exile with at least one time counter on it.

How to execute it

  1. Activate Chromatic Orrery's first ability by tapping it, adding {5}.
  2. If Inspiring Refrain is in your hand, cast it by paying {6}.
  3. Otherwise, activate The Tenth Doctor by paying {7}, causing you to time travel three times, removing all time counters from Inspiring Refrain and cast Inspiring Refrain from exile without paying its mana cost.
  4. Resolve Inspiring Refrain, causing you to draw two cards and exile Inspiring Refrain with three time counters on it.
  5. Activate Mind over Matter by discarding a card, untapping Chromatic Orrery.
  6. Activate Chromatic Orrery's first ability by tapping it, adding {5}.
  7. Activate Mind over Matter by discarding a card, untapping Chromatic Orrery.
  8. Repeat.

What the combo produces