Chromatic Orrery + Inspiring Refrain + Mind Over Matter + The Tenth Doctor
Mana needed: {1} if Inspiring Refrain is in your hand, or {2} available if it is in exile
UR identity
Commander legal
The 4 combo pieces
What must be in place
Inspiring Refrain in hand or in exile with at least one time counter on it.
How to execute it
- Activate Chromatic Orrery's first ability by tapping it, adding {5}.
- If Inspiring Refrain is in your hand, cast it by paying {6}.
- Otherwise, activate The Tenth Doctor by paying {7}, causing you to time travel three times, removing all time counters from Inspiring Refrain and cast Inspiring Refrain from exile without paying its mana cost.
- Resolve Inspiring Refrain, causing you to draw two cards and exile Inspiring Refrain with three time counters on it.
- Activate Mind over Matter by discarding a card, untapping Chromatic Orrery.
- Activate Chromatic Orrery's first ability by tapping it, adding {5}.
- Activate Mind over Matter by discarding a card, untapping Chromatic Orrery.
- Repeat.
What the combo produces
- Infinite draw triggers
- Infinite looting
- Infinite self-discard triggers
- Near-infinite card draw
- Near-infinite colored mana
- Near-infinite colorless mana
- Near-infinite looting
- Near-infinite magecraft triggers
- Near-infinite mana permanents you control can produce
- Near-infinite storm count
- Near-infinite untap of permanents you control