Chromatic Orrery + Inspiring Refrain + Mind Over Matter + The Tenth Doctor
Maná necesario: {1} if Inspiring Refrain is in your hand, or {2} available if it is in exile
Identidad UR
Legal en Commander
Las 4 piezas del combo
Lo que debe estar en juego
Inspiring Refrain in hand or in exile with at least one time counter on it.
Cómo ejecutarlo
- Activate Chromatic Orrery's first ability by tapping it, adding {5}.
- If Inspiring Refrain is in your hand, cast it by paying {6}.
- Otherwise, activate The Tenth Doctor by paying {7}, causing you to time travel three times, removing all time counters from Inspiring Refrain and cast Inspiring Refrain from exile without paying its mana cost.
- Resolve Inspiring Refrain, causing you to draw two cards and exile Inspiring Refrain with three time counters on it.
- Activate Mind over Matter by discarding a card, untapping Chromatic Orrery.
- Activate Chromatic Orrery's first ability by tapping it, adding {5}.
- Activate Mind over Matter by discarding a card, untapping Chromatic Orrery.
- Repeat.
Lo que produce el combo
- Cuenta de Tormenta casi infinita
- Disparos de descarte propio infinitos
- Disparos de magecraft casi infinitos
- Disparos de robo infinitos
- Maná de color casi infinito
- Maná incoloro casi infinito
- Near-infinite looting
- Near-infinite mana permanents you control can produce
- Near-infinite untap of permanents you control
- Robar y descartar infinitas veces
- Robo de cartas casi infinito