Anara, Wolvid Familiar + Anzrag, the Quake-Mole
Mana needed: {3}{R}{R}{G}{G}
RG identity
Commander legal
The 2 combo pieces
What must be in place
Anzrag does not have summoning sickness.
An opponent controls a creature.
How to execute it
- Activate Anzrag by paying {3}{R}{R}{G}{G}, causing opponents to block Anzrag if able this turn.
- Declare Anzrag as an attacker, attacking an opponent who controls a creature.
- The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
- Any combat damage dealt to Anzrag will not kill it due to Anara giving it indestructible.
- Repeat from step 3 each combat phase.
What the combo produces
- Near-infinite combat phases
- Near-infinite mana creatures you control can produce
- Near-infinite untap of creatures you control