Anara, Wolvid Familiar + Anzrag, the Quake-Mole
Maná necesario: {3}{R}{R}{G}{G}
Identidad RG
Legal en Commander
Las 2 piezas del combo
Lo que debe estar en juego
Anzrag does not have summoning sickness.
An opponent controls a creature.
Cómo ejecutarlo
- Activate Anzrag by paying {3}{R}{R}{G}{G}, causing opponents to block Anzrag if able this turn.
- Declare Anzrag as an attacker, attacking an opponent who controls a creature.
- The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
- Any combat damage dealt to Anzrag will not kill it due to Anara giving it indestructible.
- Repeat from step 3 each combat phase.
Lo que produce el combo
- Enderezamientos casi infinitos de tus criaturas
- Fases de combate casi infinitas
- Maná casi infinito de los tipos que pueden producir tus criaturas