Anzrag, the Quake-Mole + Darksteel Mutation

Mana needed: {4}{R}{R}{G}{G}{W}

RGW identity

Commander legal

The 2 combo pieces

What must be in place

An opponent controls exactly one creature.
Anzrag does not have summoning sickness.

How to execute it

  1. Activate Anzrag by paying {3}{G}{G}{R}{R}, causing opponents to block Anzrag if able this turn.
  2. Cast Darksteel Mutation for {1}{W} targeting the only creature an opponent controls.
  3. Resolve Darksteel Mutation, turning the enchanted creature into a 0/1 Insect artifact creature with indestructible.
  4. Declare Anzrag as an attacker, attacking the opponent who controls the enchanted creature.
  5. The opponent is forced to block Anzrag with the enchanted creature, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
  6. Repeat from step 4.

What the combo produces