Anzrag, the Quake-Mole + Darksteel Mutation

Maná necesario: {4}{R}{R}{G}{G}{W}

Identidad RGW

Legal en Commander

Las 2 piezas del combo

Lo que debe estar en juego

An opponent controls exactly one creature.
Anzrag does not have summoning sickness.

Cómo ejecutarlo

  1. Activate Anzrag by paying {3}{G}{G}{R}{R}, causing opponents to block Anzrag if able this turn.
  2. Cast Darksteel Mutation for {1}{W} targeting the only creature an opponent controls.
  3. Resolve Darksteel Mutation, turning the enchanted creature into a 0/1 Insect artifact creature with indestructible.
  4. Declare Anzrag as an attacker, attacking the opponent who controls the enchanted creature.
  5. The opponent is forced to block Anzrag with the enchanted creature, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
  6. Repeat from step 4.

Lo que produce el combo