Kykar, Zephyr Awakener + Skullwinder + Time Warp

Mana needed: {3}{U}{U} each turn

GWU identity

Commander legal

The 3 combo pieces

How to execute it

  1. Cast Time Warp by paying its mana cost.
  2. Kykar triggers, exiling Skullwinder.
  3. Resolve Time Warp, causing you to take an extra turn after this one.
  4. At the beginning of your end step, Kykar triggers, returning Skullwinder from exile to the battlefield.
  5. When Skullwinder enters, it triggers, returning Time Warp from your graveyard to your hand.
  6. Repeat each turn.

What the combo produces