Kykar, Zephyr Awakener + Skullwinder + Time Warp

Maná necesario: {3}{U}{U} each turn

Identidad GWU

Legal en Commander

Las 3 piezas del combo

Cómo ejecutarlo

  1. Cast Time Warp by paying its mana cost.
  2. Kykar triggers, exiling Skullwinder.
  3. Resolve Time Warp, causing you to take an extra turn after this one.
  4. At the beginning of your end step, Kykar triggers, returning Skullwinder from exile to the battlefield.
  5. When Skullwinder enters, it triggers, returning Time Warp from your graveyard to your hand.
  6. Repeat each turn.

Lo que produce el combo