Kurkesh, Onakke Ancient + Magistrate's Scepter + Voltaic Key
Mana needed: {9}{R}{R}{R} every other turn
R identity
Commander legal
The 3 combo pieces
How to execute it
- Activate Magistrate's Scepter's first ability by paying {4} and tapping it.
- Kurkesh triggers, causing you to pay {R} to copy Magistrate's Scepter's ability.
- Resolve both Magistrate Scepter abilities, putting two charge counters on it.
- Activate Voltaic Key by paying {1} and tapping it, targeting Magistrate's Scepter.
- Kurkesh triggers, causing you to pay {R} to copy Voltaic Key's ability, targeting Magistrate's Scepter.
- Resolve the copy of Voltaic Key's ability, untapping Magistrate's Scepter.
- Activate Magistrate's Scepter's first ability by paying {4} and tapping it.
- Kurkesh triggers, choose not to pay for the trigger.
- Resolve the Magistrate's Scepter ability, putting a charge counter on it.
- Resolve the Voltaic Key ability from step 4, untapping Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it.
- Kurkesh triggers, causing you to pay {R} to copy Magistrate's Scepter's ability.
- Resolve both Magistrate Scepter abilities, causing you to take two extra turns after this one.
- Repeat every other turn.
What the combo produces
- Infinite turns
- Lock