Arixmethes, Slumbering Isle + Ioreth of the Healing House + Kamahl, Heart of Krosa + Minamo, School at Water's Edge
Maná necesario: {1}{G}
Identidad GU
Legal en Commander
Las 4 piezas del combo
- Arixmethes, Slumbering Isle
- Ioreth of the Healing House
- Kamahl, Heart of Krosa
- Minamo, School at Water's Edge
Lo que debe estar en juego
Ioreth of the Healing House does not have summoning sickness.
Arixmethes is a creature and does not have summoning sickness.
Cómo ejecutarlo
- Activate Kamahl by paying {1}{G}, causing Minamo to become a 1/1 Elemental creature with vigilance, indestructible and haste that's still a land until end of turn.
- Activate Arixmethes by tapping it, adding {G}{U}.
- Activate Minamo's second ability by paying {U} and tapping it, untapping Ioreth of the Healing House.
- Activate Ioreth of the Healing House's second ability by tapping it, untapping Minamo and Arixmethes.
- Repeat from step 2.
Lo que produce el combo
- Maná verde infinito