Brightmare + Jumbo Cactuar

Mana needed: {2}{W}

GW identity

Commander legal

The 2 combo pieces

What must be in place

An opponent cannot block and kill Jumbo Cactuar.

How to execute it

  1. Declare Jumbo Cactuar as an attacker, triggering its ability, giving it +9999/+0 until end of turn.
  2. Cast Brightmare by paying {2}{W}.
  3. When Brightmare enters the battlefield, it triggers, causing you to gain life equal to Jumbo Cactuar's power.

What the combo produces