Brightmare + Jumbo Cactuar
Mana needed: {2}{W}
GW identity
Commander legal
The 2 combo pieces
What must be in place
An opponent cannot block and kill Jumbo Cactuar.
How to execute it
- Declare Jumbo Cactuar as an attacker, triggering its ability, giving it +9999/+0 until end of turn.
- Cast Brightmare by paying {2}{W}.
- When Brightmare enters the battlefield, it triggers, causing you to gain life equal to Jumbo Cactuar's power.
What the combo produces
- Near-infinite lifegain