Artificer Class + Myr Battlesphere + Time Sieve
UB identity
Commander legal
The 3 combo pieces
What must be in place
Artificer Class is level three.
How to execute it
- At the beginning of your end step, Artificer Class triggers, creating a token copy of Myr Battlesphere.
- The Myr Battlesphere token enters the battlefield, creating four 1/1 Myr creature tokens.
- Activate Time Sieve by tapping it, sacrificing the Myr Battlesphere token and sacrificing the four Myr tokens, causing you to take an extra turn after this one.
- Repeat each turn.
What the combo produces
- Infinite turns
- Lock