Bloodchief Ascension + Zur's Weirding
UB identity
Commander legal
The 2 combo pieces
What must be in place
Bloodchief Ascension has at least 3 quest counters on it.
How to execute it
- If an opponent would draw a card, pay 2 life to put that card into their graveyard instead.
- Bloodchief Ascension triggers, causing that player to lose 2 life and you to gain 2 life.
What the combo produces
- Lock
- Your opponents mill cards instead of drawing them