Chronomantic Escape + The Tenth Doctor

Mana needed: {4}{W}{W} the first turn if Chronomantic Escape is in your hand, or {7} available otherwise, with {7} available each following turn

URW identity

Commander legal

The 2 combo pieces

What must be in place

Chronomantic Escape in hand or in exile with at least one time counter on it.

How to execute it

  1. If Chronomantic Escape is in your hand, cast it by paying {4}{W}{W}.
  2. Otherwise, activate The Tenth Doctor by paying {7}, causing you to time travel three times, removing all time counters from Chronomantic Escape and cast Chronomantic Escape from exile without paying its mana cost.
  3. Resolve Chronomantic Escape, preventing creatures from attacking you until your next turn, and exiling Chronomantic Espace with three time counters on it.
  4. Repeat from step 2 during each of your turns.

What the combo produces