Chronomantic Escape + Paradox Haze + Sphinx of the Second Sun
Mana needed: {4}{W}{W}
WU identity
Commander legal
The 3 combo pieces
How to execute it
- Cast Chronomantic Escape by paying {4}{W}{W}, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it.
- At the beginning of your postcombat main phase, Sphinx of the Second Sun triggers, causing you to get an additional beginning phase after this phase.
- Move to your additional beginning phase.
- At the beginning of your upkeep, Chronomantic Escape triggers, removing a time counter from itself.
- At the beginning of your next upkeep, Chronomantic Escape and Paradox Haze trigger.
- Resolve the Paradox Haze trigger, causing you to get an additional upkeep step after this one.
- Resolve the Chronomantic Escape trigger, removing a time counter from it.
- Move to your next upkeep step.
- Chronomantic Escape triggers, removing a time counter from itself and causing you to cast it without paying its mana cost.
- Resolve Chronomantic Escape, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it.
- Repeat from step 2.
What the combo produces
- Lock
- You can't be attacked