Captain Sisay + Mindslaver + Mistveil Plains
Mana needed: {4}{W} the first turn, with {10}{W} available each following turn
GW identity
Commander legal
The 3 combo pieces
What must be in place
You control at least one other white permanent.
How to execute it
- Activate Mindslaver by paying {4}, tapping and sacrificing it, causing you to gain control of target opponent during their next turn.
- Activate Mistveil Plains by paying {W} and tapping it, putting Mindslaver on the bottom of your library from your graveyard.
- During your next turn, activate Captain Sisay by tapping it, searching your library for Mindslaver and putting it into your hand.
- Cast Mindslaver by paying {6}.
- Repeat.
What the combo produces
- Lock
- You control one opponent on their turn each turn cycle