Barbara Wright + The Legend of Kuruk // Avatar Kuruk + The Neutrinos
Mana needed: {20} minus {1} for each creature and artifact you control each turn available
URW identity
Commander legal
The 3 combo pieces
What must be in place
An opponent cannot block and kill The Neutrinos.
How to execute it
- Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- Declare The Neutrinos as an attacker, triggering its ability, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk. Choose to have it enter with three lore counters due to its read-ahead ability given to it by Barbara Wright.
- The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
- Repeat.
What the combo produces
- Infinite turns
- Lock