Felhide Spiritbinder + Fire Whip + Village Bell-Ringer
Mana needed: {1}{W}
RW identity
Commander legal
The 3 combo pieces
What must be in place
Fire Whip attached to Felhide Spiritbender.
Felhide Spiritbender does not have summoning sickness.
Creatures you control can tap to produce at least {2}{R}.
How to execute it
- Activate Felhide Spiritbinder by tapping it, dealing 1 damage to any target.
- Activate any number of creatures you control by tapping them, adding at least {2}{R}.
- Cast Village Bell-Ringer by paying {1}{W}.
- Village Bell-Ringer enters the battlefield, untapping all creatures you control.
- Felhide Spiritbender triggers, holding priority, activate any number of creatures you control by tapping them, adding at least {2}{R}.
- Resolve the Felhide Spiritbender trigger, causing you to pay {1}{R} to create a token copy of Village Bell-Ringer with haste.
- The token Village Bell-RInger enters the battlefield, triggering its ability.
- Holding priority, activate Felhide Spiritbinder by tapping it, dealing 1 damage to any target.
- Resolve the Village Bell-Ringer trigger, untapping all creatures.
- Repeat from step 5.
What the combo produces
- Infinite creature LTB
- Infinite creature tokens with haste
- Infinite damage
- Infinite ETB
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control