Archaeomancer + High Tide + Snap
Mana needed: {U}
U identity
Commander legal
The 3 combo pieces
What must be in place
You control at least four untapped Islands.
How to execute it
- Cast High Tide by paying {U}, causing Islands to add an additional {U} this turn.
- Activate two Islands by tapping them, adding {U}{U}{U}{U}.
- Cast Archaeomancer by paying {2}{U}{U}.
- Archaeomancer enters the battlefield, returning High Tide from your graveyard to your hand.
- Activate an Island by tapping it, adding {U}{U}.
- Cast High Tide by paying {U}, causing Islands to add an additional {U} this turn.
- Activate an Island by tapping it, adding {U}{U}{U}.
- Cast Snap by paying {1}{U}, returning Archaeomancer from the battlefield to your hand and untapping two Islands.
- Activate two Islands by tapping them, adding six {U}.
- Cast Archaeomancer by paying {2}{U}{U}.
- Archaeomancer enters the battlefield, returning Snap from your graveyard to your hand.
- Repeat from step 8.
What the combo produces
- Infinite creature LTB
- Infinite ETB
- Infinite storm count