Deadeye Navigator + Sakashima the Impostor + The Legend of Kuruk // Avatar Kuruk
Mana needed: {1}{U} plus {20} minus {1} for each creature and artifact you control each turn
U identity
Commander legal
The 3 combo pieces
How to execute it
- Activate Sakashima using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- Activate Sakashima by paying {1}{U}, blinking it. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
- When Sakashima enters, Deadeye Navigator's soulbond ability triggers, repairing it and Sakashima.
- Repeat each turn.
What the combo produces
- Infinite turns
- Lock