Baboon Spirit + Sakashima the Impostor + The Legend of Kuruk // Avatar Kuruk
Mana needed: {3}{U} plus {20} minus {1} for each creature and artifact you control each turn
U identity
Commander legal
The 3 combo pieces
How to execute it
- Activate Sakashima the Impostor using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- Activate Baboon Spirit by paying {3}{U}, exiling Sakashima
- At the beginning of your end step, Baboon Spirit triggers, returning Sakashima from exile to the battlefield. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
- Repeat each turn.
What the combo produces
- Infinite turns
- Lock