Conjurer's Closet + Sakashima the Impostor + The Legend of Kuruk // Avatar Kuruk
Maná necesario: {20} minus {1} for each creature and artifact you control each turn
Identidad U
Legal en Commander
Las 3 piezas del combo
Cómo ejecutarlo
- Activate Sakashima the Impostor using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- At the beginning of your end step, Conjurer's Closet triggers, blinking Sakashima the Impostor. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
- Repeat each turn.
Lo que produce el combo
- Bloqueo
- Turnos infinitos