Angel's Grace + Final Fortune + Mistveil Plains + and 2 others
Mana needed: {3}{R}{W}{W} on your first turn, with {6}{R}{R}{W}{W}{W}{W} available each other turn
RW identity
Commander legal
The 5 combo pieces
What must be in place
You control at least two white permanents.
Sunforger attached to a creature you control.
Sword of Feast and Famine attached to any creature you control that does not have summoning sickness and that cannot be blocked by an opponent.
How to execute it
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Final Fortune and casting it without paying its mana cost.
- Resolve Final Fortune, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
- Activate Mistveil Plains by paying {W} and tapping it, putting Final Fortune on the bottom of your library from your graveyard.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Move to your next turn.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, causing you to be unable to lose the game this turn.
- Activate Mistveil Plains by paying {W} and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
- Deal combat damage to an opponent using the creature that has Sword of Feast and Famine attached.
- Sword of Feast and Famine triggers, causing the defending player to discard a card and you to untap all lands you control.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Repeat.
What the combo produces
- Infinite turns
- Lock