Dusclops

Pokémon — Stage1 — Psychic

[Psychic] Psychic Removal 20 — Flip 2 coins. If both of them are heads, discard all Energy attached to the Defending Pokémon.
[Psychic][Psychic][Colorless] Powerful Hand — Count the number of cards in your hand. Put that many damage counters on the Defending Pokémon. You can't put more than 7 damage counters in this way.

Rareza: rare

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