Gardevoir δ
Pokémon — Stage2 — Psychic/Metal
[Poke-POWER] Energy Jump — Once during your turn (before your attack), you may move an Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Gardevoir is affected by a Special Condition.
[Colorless][Metal] Psychic Rage — Choose 1 of your opponent's Pokémon. This attack does 10 damage for each damage counter on Gardevoir to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
[Colorless][Colorless][Psychic] Black Magic 10+ — Does 10 damage plus 20 more damage times the number of your opponent's Benched Pokémon.
Rarity: rare
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