Kingdra

Pokémon — Stage2 — Colorless

[Poke-BODY] Crystal Type — Whenever you attach a Water, Lightning, or Psychic basic Energy card from your hand to Kingdra, Kingdra's type (color) becomes the same as that Energy card type until the end of the turn.
[Water][Water][Lightning] Aquabomb 40 — Kindra does 10 damage to itself. (Don't apply Weakness or Resistance when Kingdra damages itself with this attack.)
[Psychic][Psychic][Lightning][Colorless] Dual Burn 60 — Flip 2 coins. For each tails, discard 1 Energy card attached to Kingdra.

Rarity: rare

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