Early Palm Gets the Win
Continuous Spell — Continuous
Once per turn, when an attack is declared involving your monster: You can roll a six-sided die and apply this effect to that monster you control based on the result until the end of this turn. If you activated this effect when an attack was declared involving 2 monsters in the same column, you choose the effect instead.
● 1 or 4: The first time it would be destroyed by battle or card effect, it is not destroyed.
● 2 or 5: It loses 500 ATK, also it is unaffected by activated Spell/Trap effects, except "Early Palm Gets the Win".
● 3 or 6: It gains 1000 ATK, also it can make up to 2 attacks on monsters during each Battle Phase.
Rareté : ultra_rare
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