Rite of Aramesir

Normal Spell — Normal

If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.

Rarity: ultra_rare

Pyryx is an independent, unofficial site, not produced, endorsed or supported by Konami Digital Entertainment, Studio Dice, SHUEISHA, TV TOKYO or 4K Media. Yu-Gi-Oh! and the card names, images and texts are property of their owners: © Studio Dice/SHUEISHA, TV TOKYO, KONAMI. Card data: YGOPRODeck, YAML Yugi (Yugipedia, CC BY-SA).